A while back they (DCS) did announce they would look into improving spotting. ?ĭCS’s saving grace is that there for modern planes you have targeting pods and radars etc. By now you get the idea why similar features are being announced for both sims. Not surprising, since AnPetrovich is also involved in its development and thinks both are realistic as far as spotting goes. ?ĭCS is notoriously bad at spotting as well, and it has been for longer than IL-2. I may not post often, but I do read most of the stuff you put here. Keep the articles coming, you have a strong audience. Very unfortunate, especially since some of the real pilots (forum users) were as vocal in stating how unrealistic and difficult visibility is in this game. And few of the developers share the same view. Last but not least… there are also a few of the very vocal die hard fanatics completely opposing any means of scaling to solve the issue, even as a compromise solution. Completely unnecessary and further splitting the already small community when compared to the other MP titles.
To make matters worse, as you said, we now have two systems in place. This is no way to simulate perhaps one of the most important aspects of a flight sim that tries to simulate realism. TL DR the whole system is inconsistent and a huge mess. Then there are disappearing icons also dependent on zoom level (most obvious with ships) etc. I have a longer thread ongoing on official forums, most of the issues relate to the planes simply not being rendered depending on zoom level, combined with poor contrast issues and lack of scaling based on the resolution used (gets worse with larger screens). Both are equally bad at medium ranges where one should be able to see planes around without any problems. Therefore, in my book both are flawed, each in certain areas. The one system letting people see aircraft from too far away, and another not seeing at all. Great to see this and hopefully to many more busy days on the servers! It’s the kind of positive interaction that new pilots to our hobby need to see as much of as possible. In the last year, I’ve seen the IL-2 multiplayer community pull together more than ever to create fantastic servers, offer help and advice, and try and answer questions on diverse places from the official forums to YouTube channels to Reddit, Discord, and Facebook community groups. IL-2: Great Battles has progressed to a point where it offers variety of content, deep discounts during sales that make it more accessible, and it also appears to be benefiting a growing interest in aviation and the hobby of flight simulation in 2020.Īs much as this is a credit to 1CGS and the IL-2: Great Battles Series, it’s also a notable achievement for the community. Organized teamplay or chaotic dogfights, we’ve seen a marked increase in the number of players over the last few years.
Although in the heyday of the original IL-2, we saw those numbers and more, it’s still a great thing to see as the series continually gains more pilots and tankers. In total, there were more than 500-players on IL-2 multiplayer servers flying WWI, WWII aircraft as well as several filling servers that also have a mix of tanks and aircraft together. Also great to see! Not on the list but also deserving of some attention is the KOTA server group who have worked hard on their server as well. With those servers full, we also saw Finnish Virtual Pilots – Dynamic War, EU Official 1CGS Server Planes and Tanks Normal by DED, Attention EFront tanks and aircraft, and the Combat Box training and dogfight server all at least half full.
In a post on the IL-2 official forums, community member LF_Gallahad shared a screenshot showing Wings of Liberty, Combat Box, Tactical Air War, Air Combat Group – Campaign Server, and Flying Circus Flugpark all at maximum or near maximum capacity with most of those servers supporting 84 players at a time. It’s a small yet important victory for the series that is worth celebrating! Five hundred plus! Large group team-ups are happening more and more frequently on IL-2 multiplayer servers.
If you were online this afternoon (Eastern time) you were among over 500 players that had signed in to IL-2 multiplayer filling many of the most popular servers in the community to their maximum capacity.